PROGRAM OUTCOMES (POs)

 

PO1: Basic knowledge: An ability to apply knowledge of basic mathematics, science, and engineering to solve engineering problems.

PO2: Discipline knowledge: An ability to apply discipline-specific knowledge to solve core and/or applied engineering problems.

PO3: Experiments and practice: An ability to plan and perform experiments and practices and to use the results to solve engineering problems.

PO4: Engineering Tools: Apply appropriate technologies and tools with an understanding of the limitations.

PO5: The engineer and society: Demonstrate knowledge to assess societal, health, safety, legal and cultural issues and the consequent responsibilities relevant to engineering practice.

PO6: Environment and sustainability: Understand the impact of the engineering solutions in societal and environmental contexts, and demonstrate the knowledge and need for sustainable development.

PO7: Ethics: Apply ethical principles and commit to professional ethics and responsibilities and norms of the engineering practice.

PO8: Individual and teamwork: Function effectively as an individual, and as a member or leader in diverse/multidisciplinary teams.

PO9: Communication: An ability to communicate effectively.

PO10: Life-long learning: Recognize the need for, and have the preparation and ability to engage in independent and life-long learning in the context of technological changes.

 

PROGRAM EDUCATION OBJECTIVES (PEOs)

  • PEO1: To design & develop products and solutions for real-life problems in the IT industry
  • PEO2: To be the best in a professional career with leadership qualities, ethics, and soft skills.
  • PEO3: To develop a positive attitude towards lifelong learning and be successful in industry or higher education


PROGRAM SPECIFIC OUTCOMES (PSOs)

  • PSO1: The problems will be solved by the computer engineer in a software domain with

the given tools and technology.

  • PSO2: The hardware and networking problems will be solved by the computer engineer

with the knowledge, professional skill, and new technology.